Brawler Archetype

Brawlers in Celestia are people who seek to know themselves better… Or how to break other people with more ease depending on who you ask. Those with a touch of magic can become far more capable without needing to directly train in magic, using the power to enhance themselves. While more popular in certain regions than others, Brawlers do exist all over the world.

Archetype Health & Saves

  • Hit Dice: 1d8 per level
  • Hit Points at 1st Level: 8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per level after 1st
  • Saves: Strength, Dexterity

Archetype Skills

  • Armor: None
  • Weapons: Brawler Weapons
  • Tools: Choose one type of artisan’s tools or one musical Instrument
  • Skills: Choose two from Acrobatics, Athletics, History, Insight, Performance, Religion, and Stealth

Equipment

  • A single monk weapon
  • A Dungeoneer’s Pack or a Explorer’s Pack
  • 10 Darts

Brawler Table

Level Proficiency Bonus Martial Arts Die Ki Abilities Ki Points Ki-Empowered Strikes Unarmored Movement Abilities
1 +2 1d4 +10 ft. Brawler Unarmored Defense, Brawler Martial Arts
2 +2 1d6 4 +10 ft. Brawler Subtype, Brawler Ki, Martial Arts Die
3 +2 1d6 1 5 +10 ft. Leap to Your Feet
4 +2 1d6 2 6 +10 ft. Redirect Attack
5 +3 1d8 2 8 +10 ft. Extra Attack
6 +3 1d8 2 9 O +15 ft. Brawler Subtype, Ki-Empowered Strikes
7 +3 1d8 3 10 O +15 ft. Evasion
8 +3 1d8 3 11 O +15 ft.
9 +4 1d8 4 13 O +15 ft. Ki Abilities
10 +4 1d8 4 14 +1 +20 ft. Brawler Subtype
11 +4 1d10 5 15 +1 +20 ft. Body Purity
12 +4 1d10 5 16 +1 +20 ft.
13 +5 1d10 6 18 +1 +20 ft. Tongues
14 +5 1d10 6 19 +2 +25 ft. Brawler Subtype
15 +5 1d10 7 20 +2 +25 ft. Hardened Soul
16 +5 1d10 8 21 +2 +25 ft.
17 +6 1d10 9 23 +2 +25 ft. Timeless Body
18 +6 2d6 9 24 +3 +30 ft. Brawler Subtype
19 +6 2d6 10 25 +3 +30 ft.
20 +6 2d6 10 26 +3 +30 ft. Perfect Self

Brawler Traditions

Brawler Archetype

Celestia 5e SRD theshadow99 theshadow99