Dancer Sage Subtype

Dancer Sages are combat focused Sages which use less common thrown weapons from a middle range. From there they can buff, heal, or attack as needed. Their magic is based on movement and rhythm, which means they spend most of the fight dancing around. Though they make this amazingly effective. Dancer Sages are often very flamboyant and showy, especially in their clothes.


Spell Training: None.
Equipment Training: None.

Name Level Uses Time to Use Range Duration Description
Partner Bond 2 By Bardic Knowledge 1 Action 30 ft. Up to 1 Minute You choose a number of willing creatures within 30 feet of you equal to your Proficiency Bonus, you create a magical bond among them for 1 minute, as long as your concentration lasts, or until you use this feature again. While any bonded creature is within 30 feet of you, You can use your reaction to give your Sage Knowledge die to add the number rolled to an Attack roll, an ability check, or a saving throw it makes.
Spell Dancing 2 Once per Rest Bonus Action Self Up to 1 Minute You can use Spell Dancing if you aren’t wearing medium or Heavy Armor, using a Shield, or Unconscious. While active you gain the following benefits: You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks. You gain a bonus to any Constitution saving throw you make to maintain your Concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
Dance of Defense 6 By Spell Slots Reaction Self Instant When you take damage, you can use your Reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level.
Telekinetic Blades 6 Once per Rest Bonus Action 20 ft. Up to 1 Minute You can telekinetically wield up to two small weapons such as daggers, Darts, or Throwing Axes as if you held them in your hands up to 20 feet from you. You use a Bonus Action to ‘turn on’ this ability and it lasts for 1 minute. When you hit a creature with a weapon Attack from your controlled weapon(s) you deal extra psychic damage equal to your Proficiency Bonus.
Extra Attack 10 1 Action Self Instant You can Attack twice, instead of once, whenever you take the Attack action on Your Turn.
Enhanced Partner Bond 10 Self Permanent The Partner’s for your Partner Bond can now have their damage rolls or AC increased by your Sage Knowledge.
Battle Magic 14 Bonus Action Self Instant You have mastered the art of weaving Spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon Attack as a Bonus Action.
Animating Dance 18 Once per Long Rest or by Spell Slot 1 Action 30 ft. Up to 1 Hour You can target up to 4 small nonmagical items you can see within 30 feet of you and animate them. The animated item(s) use the Dancing Item stat block, which uses your Proficiency Bonus (PB). The item is friendly to you and your companions and obeys your commands. It lives for 1 hour, until it is reduced to 0 Hit Points, or until you die. In Combat, the item shares your Initiative count, but it takes its turn immediately after yours. It can move and use its Reaction on its own, though requires instructions from you to do anything else. If you are Incapacitated, the item can take any action of its choice, not just Dodge. Once you use this feature, you can’t do so again until you finish a Long Rest, unless you expend a spell slot of 3rd Level or higher to use this feature again.

Dancer Sage Subtype

Celestia 5e SRD theshadow99 theshadow99