Dragon Techniques

Name Required Level Ki Cost Time to Use Range Duration Effect
Blindsight 3+ 1 Bonus Action Self 10 Minutes You gain Blindsight with a 20 foot range. Allowing you to see through cover, avoid Blindness, Darkness, or Magical Darkness penalties, and ‘see’ invisible creatures.
Draconic Presence 3+ 1 Reaction Self Instant If you fail a Charisma (Intimidation) or Charisma (Persuasion) check you can use your Reaction to reroll the check.
Draconic Strike 3+ 1 Melee 1 Minute You can change the damage type of your melee attacks to acid, cold, fire, lightning, or poison damage allowing you to target a creatures weakness.
Draconic Retribution 3+ 1 Reaction Melee Instant When you are hit by an attack made by another creature within melee range, you can use your reaction to deal an amount of damage equal to one roll of your Martial Arts Die to the attacker of acid, cold, fire, lightning, or poison damage type.
Draconic Resistance 6+ 1 Bonus Action Self 1 Minute You gain resistance to one form of damage: acid, cold, fire, lightning, or poison for up to a minute.
Dragon Breath 6+ 1 1 Attack 20 Foot Cone or 30 Foot Line Instant When you take the Attack action on Your Turn, you can replace one of the attacks with a release of Draconic energy. Chose the damage type : acid, cold, fire, lightning, or poison and decide if it is a cone or line attack on use. Each creature in the area must make a Dexterity Saving Throw for half damage on a success. A failure inflicts 3x Martial Arts Die in damage. This can be overcharged spending twice the Ki to increase the range to a 60 foot cone/90 foot line or 5x your Martial Arts Die in damage.
Frightful Presence 6+ 1 Bonus Action Self 1 Minute You emit an aura that causes fear in your enemies, anyone who is not an ally within the area of effect must make a Wisdom Saving Throw or become frightened for up to 1 Minute. Enemies must make a save each round they are in the area of effect.
Explosive Release 6+ 1 Bonus Action 10 foot radius burst Instant You can release a wave of acid, cold, fire, lightning, or poison damage from your body to strike everyone around you. This deals 3x your Martial Arts Die in damage of the type you pick on a failed Dexterity Saving Throw. If they succeed on the roll they take half damage.
Draconic Flight 11+ 1 Bonus Action Self 10 Minutes You can grow draconic style wings as a Bonus Action which give you flight with the Flyby property and your normal movement speed. Your Ki is needed to provide sufficient lift to keep you airborne for the duration.

Dragon Techniques

Celestia 5e SRD theshadow99 theshadow99