Mounted Ranger

Mounted Rangers specializes in riding mounts when fighting.

Abilities

  • Level 3
    • Born to the Saddle
      • You have advantage on Saving Throws made to avoid Falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not Incapacitated. Finally, mounting or dismounting a creature costs you only 5 feet of Movement, rather than half your speed.
    • Fighter Training
      • You gain the Second Wind and Healing Surge abilities of a Fighter with all the normal limitations and advantages. However, these can only be used once per long rest each.
  • Level 7
    • Rallying Cry
      • When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with you. Each one regains Hit Points equal to your level, provided that the creature can see or hear you.
    • Bonded Mount
      • You grow a bond with your mount and you can acquire exotic mounts such as Gryphons or Giant Eagles. You can direct combat trained mounts to make an attack as a Bonus Action and it acts on your turn.
  • Level 11
    • Ferocious Charger
      • If you move at least 10 feet in a straight line right before attacking a creature and you hit it with the Attack, that target must succeed on a Strength saving throw (DC 8 + your Proficiency Bonus + your Strength modifier) or be knocked prone. You can use this feature only once on each of your turns.
    • Inspiring Surge
      • When you use your Action Surge feature, you can choose one creature within 60 feet of you that is allied with you. That creature can make one melee or ranged weapon Attack with its Reaction, provided that it can see or hear you.
  • Level 15
    • True Mount Bond
      • Your mount gains a bonus to it’s stats based on your Proficiency Bonus. This effects AC, Attack Rolls, & Damage. This also adjusts the mounts HP to be HD equal to the characters level + Proficiency Bonus HP for each level.
    • Mount Charge
      • Your mount can help you with your Ferocious Charge. The DC is factored as 10 + Your Proficiency Bonus + The better of your Strength or the Mounts. Failure to save knocks the target prone as normal, this still requires moving at least 10 feet in a straight line.

Mounted Ranger

Celestia 5e SRD theshadow99 theshadow99