Nature Techniques

Name Requirements Ki Cost Time to Use Range Duration Effect
Air Cushion Air 1 Reaction Self Instant You can use a reaction when falling to gain the effects of the Feather Fall spell. You can also use this when under heavy winds to count as 1 size category larger for how you are affected.
Air Leap Air 1 Self Instant When you go to make a jump you are consider to have a running start and can add your character level to all Athletics checks for the jump and can jump twice the normal distance indicated.
Celerity Air 1 Bonus Action Self 1 Round You can use a Bonus Action to provide yourself the effects of the Haste spell for 1 Round and you can spend 1 Ki Point each round after to keep up the effect.
Cold Adaptation Fire/Water 1 1 Action Self Up to 1 Hour You gain Resistance to Cold.
Earth Climb Earth 1 Bonus Action Self Up to 10 Minutes You can gain a climb speed equal to your base movement.
Earth Walk Earth 1 Bonus Action Self Up to 1 Minute You ignore difficult terrain caused by rocks, earth, or mud, and while on such surfaces you add your Proficiency Bonus to your rolls against being moved, knocked down, or tripped.
Elemental Cover Earth/Water 1 1 Action 30 feet Up to 1 Minute You can create partial or total cover shielding a 5 foot space within 30 feet of you as an action.
Elemental Grip Air/Earth/Water 1 1 Action 90 feet Up to 1 Minute You can use an action to create an effect like the hold monster spell. It requires concentration to maintain, however you can spend 1 another point of ki to remove the need to concentrate.
Elemental Healer All 1 1 Action Melee Instant With a touch you can heal a willing living creature of an amount equal to your Elemental Blast‘s damage.
Elemental Whisper All 1 10 Minutes Self Up to 1 Hour You gain a familiar that is a small elemental you call forth.
Engulfing Winds Air, level 11 1 1 Action Special Special You can use an action to create the effect of Warding Wind or Wind Wall spells. They last for 1 round per level you possess.
Fire Sculptor Fire 1 1 Action 30 feet Up to 1 Minute You can move one 5-foot square of an ongoing fire per character level you possess to any square contiguous to that fire.
Flame Jet Fire 1 1 Action Self Instant You shoot a burst of flame behind you propelling you up to 60 feet in a straight line, including into the air. This is not flight, however, and if you end in the air you will fall.
Healing Burst All, Elemental Healer 1 1 Action 30 foot radius Instant You can use an action to heal all creatures in a 30-foot radius around you. Healing burst heals half as much as your Elemental Blast‘s damage..
Heat Adaptation Fire/Water 1 1 Action Self Up to 1 Hour You gain Resistance to Fire.
Icewalker Water 1 Reaction Self Up to 1 Minute You can move across wet and icy surfaces without needing to treat it as difficult terrain or to roll to keep your footing. This also applies to spells like Grease.
Living Capacitor Air 1 Reaction Self/Melee 1 Minute As a reaction you can absorb Lightning Damage, providing you resistance and allowing you to expel that energy through your next melee attack to deal an extra 1d6 Lightning Damage.
Overcoming Flames Fire, Level 11 Self Permanent Your flames burn so hot they negate Fire Resistance, this applies to all your abilities that use your Fire Elemental Blast.
Purifying Flames Fire 1 1 Action Melee Instant You can try to use fire to burn poison from a creatures veins. This requires a Medicine roll and Success means that the poison is neutralized, as the spell Neutralize Poison.
Shift Earth Earth 1 1 Action 30 ft. Concentration You can push or pull a 5-foot cube of earth or unworked stone within 30 feet, moving the cube 5 feet in any direction. You can create raised platforms, stairs up a cliff, holes, or other useful features.
Slick Water 1 1 Action 60 ft. Up to 1 Minute You call forth slippery water or ice, creating any of the effects of the Grease spell for 1 round. You can spend 1 point of ki at the start of your next turn to extend the duration to 1 minute per level you possess.
Stone Sculptor Earth 1 Time to Use Range Duration You can sculpt earth into any shape, as the spell Stone Shape.
Suffocate Air/Water 1 per Turn 1 Action 120 ft. Concentration You can choke a creature by either drawing the air away from them, or using water to fill its throat. If your target needs to breathe, it must hold its breath for as long as you concentrate. On each of its turns, must make a Constitution Save. If the target fails its Constitution Save, it becomes disabled and is reduced to 0 hit points.
Tremorsense Earth 1 Bonus Action Self Up to 1 Minute You gain Tremorsense with a range of 30 feet, that lets you detect and pinpoint the origin of vibrations within a specific radius, provided that you and the source of the vibrations are in contact with the same surface.
Tsunami Water 2 1 Action 120 ft. Instant You call forth a powerful wave as in the Tidal Wave spell.
Voice of the Wind Air 1 1 Action 120 ft. Instant You can have the wind carry your voice to the ears of anyone you can see within 120 feet, as if they were one of the targets of a Message spell.
Waterdancer Water 1 Bonus Action Self Up to 1 Minute You gain a swim speed equal to your normal movement speed.
Waterwalker Water 1 Bonus Action Self Up to 1 Minute You can move across water as if it was normal ground as long as you end your movement on normal ground.

Nature Techniques

Celestia 5e SRD theshadow99 theshadow99