Celestia 5e SRD
Open Palm Brawler Subtype
Open Palm Brawlers learn the intricacies of the human (and human-like) body on their path to enlightenment. As such they can do a wide array of things to help or harm as they try to maintain a balance in all things.
Abilities
Spell Training: None
Equipment Training: You gain proficiency in the Insight and Medicine Skills, and you gain proficiency with the Herbalism kit.
Name | Level | Uses | Time to Use | Range | Duration | Description |
Open Hand Technique | 2 | Uses | Time to Use | Range | Duration | Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following Effects on that target: It must succeed on a Dexterity saving throw or be knocked prone, It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you, It can’t take Reactions until the end of your next turn. |
Flurry of Healing and Harm | 10 | Uses | Time to Use | Range | Duration | When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hand of Healing, without spending ki points for the Healing. In addition when you make an Unarmed Strike with Flurry of Blows you can use Hand of Harm with that strike without spending the ki point for Hand of Harm. You can still use Hand of Harm only once per turn. |
Level | Abilities Learned | Ability Lists |
2 | +1 | Open Palm Techniques or Ki Abilities |
6 | +2 | Open Palm Techniques or Ki Abilities |
10 | +1 | Open Palm Techniques or Ki Abilities |
14 | +2 | Open Palm Techniques or Ki Abilities |
18 | +2 | Open Palm Techniques or Ki Abilities |