Open Palm Brawler Subtype

Open Palm Brawlers learn the intricacies of the human (and human-like) body on their path to enlightenment. As such they can do a wide array of things to help or harm as they try to maintain a balance in all things.

Abilities

Spell Training: None
Equipment Training: You gain proficiency in the Insight and Medicine Skills, and you gain proficiency with the Herbalism kit.

Name Level Uses Time to Use Range Duration Description
Open Hand Technique 2 Uses Time to Use Range Duration Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following Effects on that target: It must succeed on a Dexterity saving throw or be knocked prone, It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you, It can’t take Reactions until the end of your next turn.
Flurry of Healing and Harm 10 Uses Time to Use Range Duration When you use Flurry of Blows, you can now replace each of the unarmed strikes with a use of your Hand of Healing, without spending ki points for the Healing. In addition when you make an Unarmed Strike with Flurry of Blows you can use Hand of Harm with that strike without spending the ki point for Hand of Harm. You can still use Hand of Harm only once per turn.
Level Abilities Learned Ability Lists
2 +1 Open Palm Techniques or Ki Abilities
6 +2 Open Palm Techniques or Ki Abilities
10 +1 Open Palm Techniques or Ki Abilities
14 +2 Open Palm Techniques or Ki Abilities
18 +2 Open Palm Techniques or Ki Abilities

Open Palm Brawler Subtype

Celestia 5e SRD theshadow99 theshadow99