Rangers of Celestia

Celestia Rangers are wardens of the wild places, much like the Barbarian, but they focus on faster/quicker striking combat or archery rather than being hulking tanks. Elves in particular tend toward being Rangers.

Class Features

  • Hit Dice: 1d10 per level
  • Hit Points at 1st Level: 10 + your Constitution modifier
  • Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per level after 1st

Proficiencies

  • Armor: Light Armor, Medium Armor, Shields.
  • Weapons: Simple Weapons, Martial Weapons.
  • Tools: One of Carpenter’s Kit, Fletcher’s Kit, Herbalism Kit, or Medicine Kit.
  • Saving Throws: Strength, Dexterity.
  • Skills: Nature and choose three from Animal Handling, Athletics, Insight, Investigation, Medicine, Perception, Stealth⁠, and Survival.

Ranger Table

Level Proficiency Bonus Features
1 2 Creature Knowledge, Ranger Insight
2 2 Ranger Lore, Fighting Style
3 2 Colossus Slayer, Ranger Archetype
4 2 Ability Score Improvement, Martial Versatility
5 3 Extra Attack, Return the Favor
6 3 Ranger Stride, Enhanced Ranger Lore
7 3 Ranger Archetype feature, Evasion
8 3 Ability Score Improvement, Additional Fighting Style
9 4 Advanced Ranger Lore, Evasive Movement
10 4 Tireless, Hide in Plain Sight
11 4 Ranger Archetype feature, Ranger Endurance
12 4 Ability Score Improvement, Expert Ranger Lore
13 5 Volley, Cleave
14 5 Steel Will, Additional Fighting Style
15 5 Master Ranger Lore, Uncanny Dodge, Ranger Archetype feature
16 5 Keen Senses, Ability Score Improvement
17 6 Vanish, Follow-Up Strike
18 6 Multiattack Defense
19 6 Blindsense, Ability Score Improvement
20 6 Extra Attack, Additional Fighting Style

Ranger Archetypes

Rangers of Celestia

Celestia 5e SRD theshadow99 theshadow99